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Reply to CALayer.hitTest(CGPoint) EXC_BAD_ACCESS
Thread 1 Queue : com.apple.main-thread (serial) #0 0x0000000187103a6c in computeZ(CALayer*, CALayer*, CA::Transaction*, CA::Vec2 const&, double) () #1 0x00000001871015c4 in -[CALayer hitTest:] () #2 0x0000000187103998 in hitTestSublayers(X::List<CALayer*>, CA::Vec2 const&, CALayerArray) () #3 0x0000000187101574 in -[CALayer hitTest:] () #4 0x0000000187103998 in hitTestSublayers(X::List<CALayer*>, CA::Vec2 const&, CALayerArray) () #5 0x0000000187101574 in -[CALayer hitTest:] () #6 0x0000000187103998 in hitTestSublayers(X::List<CALayer*>, CA::Vec2 const&, CALayerArray) () #7 0x0000000187101574 in -[CALayer hitTest:] () #8 0x0000000101013790 in VNode.touchesBegan(:with:) at /Users/steve/Desktop/DragginMath/DragginMath/DragginMath/View/VNode.swift:256 #9 0x0000000101013b34 in @objc VNode.touchesBegan(:with:) () #10 0x000000018587fed8 in _UIGestureEnvironmentUpdate () #11 0x000000018343182c in CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION () #12 0x0000000183402a64 in __CFRunLoopDoObservers () #13 0x00000001833fdfec in __CFRunLoopRun () #14 0x0000000183411240 in CFRunLoopRunSpecific () #15 0x00000001a3d27988 in GSEventRunModal () #16 0x0000000185c1141c in -[UIApplication _run] () #17 0x00000001859aab88 in UIApplicationMain () #18 0x0000000100fe39a0 in main at /Users/steve/Desktop/DragginMath/DragginMath/DragginMath/AppDelegate.swift:12 #19 0x00000001016dc3d0 in start () Thread 2#0 0x00000001bcfe3014 in __workq_kernreturn () Thread 4#0 0x00000001bcfe3014 in __workq_kernreturn () com.apple.uikit.eventfetch-thread (6)#0 0x00000001bcfe2aac in mach_msg_trap () #1 0x00000001bcfe307c in mach_msg () #2 0x00000001833f9d78 in __CFRunLoopServiceMachPort () #3 0x00000001833fe080 in __CFRunLoopRun () #4 0x0000000183411240 in CFRunLoopRunSpecific () #5 0x0000000184b1eefc in -[NSRunLoop(NSRunLoop) runMode:beforeDate:] () #6 0x0000000184b5e010 in -[NSRunLoop(NSRunLoop) runUntilDate:] () #7 0x0000000185b9086c in -[UIEventFetcher threadMain] () #8 0x0000000184b6bc0c in NSThread__start () #9 0x00000001dd679348 in _pthread_start ()
Topic: UI Frameworks SubTopic: UIKit Tags:
Jun ’22
Reply to Animation duration won't change
Let's try this again. The stuff with DispatchQueue was added as a result of a suggestion elsewhere. The behavior is the same, with or without the DispatchQueue wrapper. internal func animateBack(_ aoTouchSession:TouchSession,reconnect ayReconnect:Bool = true) { let ksCGPoint = aoTouchSession.hsCGPointLayer projectStrokeColor(LOperand.gkoCGColorStroke) DispatchQueue.main.async(execute:DispatchWorkItem( qos:.unspecified, flags:[], block:{ UIView.animate( withDuration:10, animations:{self.frame.origin = ksCGPoint}, completion:{ay in if ay && ayReconnect {self.drawGlyphAndConnector()}} ) } )) }
Topic: Media Technologies SubTopic: Audio Tags:
Jan ’22
Reply to Animation duration won't change
My iOS app builds an interactive picture as a tree of CALayers. The user can touch and drag these layers around on the screen. In some circumstances, these motions "do something". In other circumstances, they don't "do something", and the layer that was dragged moves back to where it came from in a smooth animation. The animation works: I can see the smooth motion. What doesn't work is to make it move at different speeds by changing the duration parameter. Regardless of what number I put there, it always animates at the same speed. If you want to see it, look for "DragginMath" on the AppStore, or on YouTube. Those videos don't show the "moving back" behavior, but you'll get the idea.
Topic: Media Technologies SubTopic: Audio Tags:
Jan ’22